This post is inspired by the wonderful Carol Tice at Make A Living Writing. The original has 10 great questions that allow freelancers the chance to look inside themselves, dig deep and accurately assess their chances for success. I decided to adapt it for games writers specifically, with 2 additional questions added to the list. … Continue reading »
Filed under Game Writing …
Let’s Talk About the Ending to Mass Effect 3
This whole post is going to contain intense, game-ruining spoilers for Mass Effect 3. If you stumbled across this page and you haven’t finished the game, you’ve been warned. For those of you who angrily started searching for things like “Mass Effect 3 endings” after finishing the game, welcome. Let’s talk. Let me be clear … Continue reading »
Holding Hands and Kicking Ass
Romance in games. I’m very vocal about it. So this week I wanted to draw your attention to an article I very much enjoyed: I Wanna Kill Zombies and Aliens Together, by Girls Don’t Game author Monique. Whether they’re willing to admit it, I believe romance is a memorable element that everyone can appreciate in … Continue reading »
FPS Game Concepts
Classes have started again, and the first assignment in my Game Design Process class was to create three game concepts that we might like to build in Unreal. I wanted to share my three. The one I’ve chosen to continue is Unreliable, but I’d love feedback on all of them. Quantum Crisis Genre: FPS/RPG Theme: … Continue reading »
Scene Two Posted
I finished formatting and editing Scene Two today. You can view its page HERE which again comes complete with stats, a link for download, and a cheat sheet, And for a more direct link: Baiting the Beast – Scene Two [ckeene_script2.doc] Today I also managed to finish the writing for scene four which puts Baiting … Continue reading »
Scene One Posted
Scene one of Baiting the Beast is complete and now has its own page HERE. I need as many comments as I can get so if you have a few spare moments to ‘playtest’ please do. Here is the direct download link for those that don’t want to view the corresponding page which just includes … Continue reading »
Review – Daemonica
I thought it might be useful to add some game reviews to my blog, but not your standard game reviews. Not even Yahtzee game reviews, though I do love them. These are game reviews focusing on the writing, including story, dialogue, localization, spelling/grammar, etc. Yesterday I snagged Daemonica from the value bin at Direct2Drive. All … Continue reading »
Baiting the Beast
Recently Bioware decided to allow applicants for the Writer position to submit a formatted script rather than the 15-30 minute NWN1 demo module they required before. Though I imagine this will mean a lot more applicants, it makes it somewhat easier on me. The page notes that the module doesn’t have to be anything special … Continue reading »
Alpha Design Overview v0.1
I wanted to write a more traditional game script, since Crescent Eternal is a blend of console and PC RPGs wherein the player is essentially inhabiting a pre-created character, but is able to make choices as though they are said character. In Alpha, a very short game I am currently writing the script for, the … Continue reading »
The Importance of Player Choice
Some time ago, Bioware held a writing contest in which community members were encouraged to submit modules that highlighted their skills as writers. I can’t imagine just how many submissions they received, but I can imagine how many of them were automatically turned down – probably close to 80%, if not more. So out of … Continue reading »